Litteratur

  • Biskjaer, M. et al. (2011): The ambiguous role of constraints in creativity: a cross-domain exploration. Design, development & research, Cape Town.
  • Dalsgaard, P. & Koefoed, L. (2008): Performing Perception – Staging Aesthetics of Interaction, i ACM Transactions on Computer-Human Interaction, Vol. 15, No. 3, Article 13.
  • Dalsgaard, P., Halskov, K., og Nielsen, R. (2009): Maps for design refletion, Artifact 2009: iFirst article, Routledge – Taylor and Francis Group.
  • Ehn, P. & Kyng, M. (1991): Cardboard Computers: Mocking-it-up or Hands-on the Future in Design at Work – cooperative design of Computer Systems, (eds. Greenbaum & Kyng)
  • Fischer, P. T. , & Hornecker, E. (2012): Urban HCI: spatial aspects in the design of shared encounters for media facades. I Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 307–316. CHI  ’12. New York, NY, USA: ACM, 2012
  • Foth, M. & Seeburger, J. (2012): Content Sharing on Public Screens: Experiences through Iterating Social and Spatial Contexts, Queensland University of Technology, Brisbane, Australia.
  • Halskov, K. og Dalsgaard, P. (2006): Inspiration Card Workshops, DIS, University Park, Pennsylvania, USA
  • Kansa, E. C., og Wilde, E. (2008): Tourism, Peer Production, and Location-Based Service Design. I Proceedings of the 2008 IEEE International Conference on Services Computing – Volume 2, 629–636. SCC  ’08. Washington, DC, USA
  • Koskinen, I., Zimmerman, J. Binder, T. Redstrom, J. og Wensveen, S. (2011): Design Research Through Practice: From the Lab, Field, and Showroom. 1. udg. Morgan Kaufmann,
  • Löwgren, J. & Stolterman, E. (2007): Thoughtful Interaction Design: A Design Perspective on Information Technology, The MIT Press, Cambridge/London
  • McCullough, M. (2005): Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing. Kapitel 5. New Ed. The MIT Press.
  • Moritz, S. (2005): Service Design – A Practical Access To An Evolving Field.
  • Muller, M.J. (2002): Participatory Design: The Third Space in HCI. Lotus Research, Lotus Development Corporation. Cambrigde, MA. U.S.A.
  • Norman, D. (1990): The Design of Everyday Things, Basic Books
  • Schön, D.A. (1987): Educating the Reflective Practitioner, Jossey Bass Publishers
  • Turkle, S. (2012): Alone Together: Why We Expect More from Technology and Less from Each Other (First Trade Paper ed.). Basic Books.
  • Urry, J. (2001): The Tourist Gaze, London, Thousands Oaks, New Delhi: Sage pp. 1-15
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